Twenty six minutes of footage, a thousand complaints. The backflip is too light, the shooting looks floaty, Jason mumbles, it is GTA 5 with mods. Some of it is fair, most of it dissolves when you know what you were actually watching.
- A professional animator judged the backflip too light for the jump height, while opening with the caveat that GTA 6 looks incredible overall.
- The floaty shooting complaint collides with a confirmed change: traditional auto-aim is gone, replaced by aim assist and real aiming.
- Driving feels weighty by design. A Rockstar developer described blending GTA 4’s weight with GTA 5’s accessibility, built from scratch.
- Jason’s quiet delivery is a deliberate contrast with Lucia, and both GTA 4 and Red Dead Redemption 2 drew identical complaints at reveal.
- Rockstar calls the game almost done, but not done. Games change enormously in their final months, and there are over eleven weeks left.
The Honeymoon Lasted About Six Hours
The Extended Look broke viewing records, and then the internet did what the internet does. Within a day the complaint list had hardened into a canon: the HUD looks basic, the backflip looks weightless, the shooting looks floaty, the pacing is slow, Jason is a boring mumbler, the whole thing is GTA 5 with mods, and 30 frames per second is an insult. Some of these deserve a real answer. Some of them answer themselves the moment you know what the footage was actually showing.
We covered the frame rate question separately, because Digital Foundry’s analysis deserves its own space. The rest of the list is worth walking through one complaint at a time.
The Backflip Heard Round the World
The single most dissected second of footage is Lucia backflipping off a platform into water. Animator Aaron Baker, who has worked in game animation professionally, weighed in with the most useful critique: the flip reads too light, the platform is not high enough for the move, and the timing suggests motion-matching tech stitching animations together. His verdict went viral. What travelled less far is how he opened, saying GTA 6 looks incredible and that as an animator, this backflip took me out of it.

That is the correct shape for the criticism. One animation, in a game with reportedly hundreds of thousands of them, reading slightly off in a vertical slice shown eleven weeks before launch. It is a fair catch from a trained eye, not a verdict on the game.
Floaty Guns and the Death of Auto-Aim
The shooting looks off, people said. Not impactful enough, too loose, floaty. Here is the context that reframes it: traditional lock-on auto-aim is gone. GTA 6 moves to aim assist plus genuine manual aiming, which means the footage shows a player actually tracking targets rather than the snap-to-skeleton aiming veterans are used to. Of course it looks different. It is different.

The systems around the gunplay tell the same story. Kill cams in the style of Red Dead 2 and Max Payne reward clean shots, the new focus bar slows time for picking out weak points, and enemies react to hits with location-specific damage. The showcase’s office shootout, the one that names the Duke 556 on screen, shows deliberate, positional combat rather than the old circle-strafe. Slower is the point.

Weighty Driving Is a Feature With a Quote Attached
The driving looked heavy and deliberate, which some viewers read as sluggish. This one has an actual developer quote attached. A Rockstar staffer known as Rob told visiting creators the team took the best parts of the weightiness of GTA 4 and the accessibility of GTA 5, and built the handling from scratch. Anyone who spent 2008 sliding a Turismo around Algonquin corners knows exactly what that sentence promises.

GTA 4’s driving was hated at launch and is defended today as the series’ high point for feel. Which brings up the broader pattern: GTA 4 was criticised at reveal for being too grey and too slow, and Red Dead 2’s Arthur Morgan was called boring from his first trailer before becoming one of gaming’s most loved protagonists. Launch-window scepticism about Rockstar’s deliberate pacing has a losing record.
The Mumbling Man and the Eleven Remaining Weeks
Jason bores people, apparently. He mumbles, he is flat, Lucia has all the charisma. Two things about that. First, Jason’s quiet register is a deliberate contrast with Lucia’s fire, the exact dynamic Rockstar built the dual-protagonist structure around. Second, his backstory, army washout, Keys drug runner, a man actively trying to be calmer than his life allows, is public and explains the register. Quiet is characterisation, not a missing feature.
And over it all sits the calendar. Rockstar describes the game as almost done, but not done, and games change enormously in their final months. The showcase promised an eighty hour single player campaign on a map twice the size of GTA 5’s. The Extended Look was a first date, not a review build.


Discussion
Comments · Extended Look Criticism, Answered
No comments yet.
Loading comments…