GTA 6 Guides
38 entries
GTA 6 guides archive, page 2 of 5. More Grand Theft Auto VI explainers from the essentials shelf, each one built on confirmed facts first with rumor clearly labeled.

GTA 6 Safehouses and Garages: Living on the Run
You cannot buy safehouses in GTA 6. Jason and Lucia are fugitives, so homes arrive through the story while garages become the purchase that matters, cheap storage where a stolen car waits until you can afford to register it.

GTA 6 Vehicle Theft and Fences: From Scan to Sale
GTA 6 tiers car theft by value. Cheap cars hotwire, expensive ones need a key cloner, and trackers ping police if you slow down. Fences buy what you steal, strip trackers and unlock better tools as you work for them.

GTA 6 Interiors: How Many Buildings You Can Enter
GTA 6 marks enterable buildings blue on the map and renders their floor plans as you approach. Rockstar has confirmed the count is in the hundreds, far more than any previous game, and every number beyond that is an estimate.

GTA 6 Fast Travel and Transport: Buses, Trains and RydeMe
GTA 6 handles fast travel through the world itself: wait at a bus stop and skip the ride, board an Am Loco train, or call a RydeMe taxi and skip that too. Scooter Bros delivers your own car instead, so you are never walking back to a garage.

GTA 6 Real Miami Locations: Every Geolocated Vice City Spot
Fans have matched the Extended Look to real Miami, shot by shot: Lucia’s apartment is a demolished block dated by its 2017 paint, the rooftop scenes sit on 111 Lincoln Drive, and Dexter’s condo building made it in.

GTA 6 NPC AI: 600,000 Animations and a Living World
Rockstar puts a number on the living world, over 600,000 NPC animations against GTA 5’s 55,000, and backs it with a dedicated Los Angeles studio, hero civilians, NPC-on-NPC crimes and a livestreamer named Neon. Every claim graded against the footage.

GTA 6 Criminal Profile: Not a Morality System
Four states, Professional to Psycho, one irreversible shattered tier and no morality lecture. The criminal profile grades what kind of criminal you are, not how good you are. Here is how to move between states and what each one reads as.

GTA 6 Combat: Focus, Weak Points and the New Gunplay
GTA 6 removes hard lock-on in favour of manual aiming, adds a Focus slow-mo that marks lethal and non-lethal weak points on people and vehicles, and backs it with kill cams, reworked cover and strict carry limits.

