Jason and Lucia from GTA 6 in a launch screenshot, standing close together in warm evening light
News · From the desk

GTA 6 Pre-Load Is Live, and the Files Already Mention a Day-One Patch, Firmware 14.22 and a 120 Hz Mode for PS5 Pro

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Pre-load went live at midnight in New Zealand and is rolling west. Within hours dataminers reported build 1.001.004, a firmware 14.22 floor, a 223 GB package in 32 chunks and PS5 Pro flags for 120 Hz and PSSR. All reported, none of it a frame rate.

Quick take
  • Pre-load opened at midnight local time on PS5, New Zealand and Australia first, and at 00:00 GMT on Xbox. The download is up to 212 GB on PS5 by Rockstar’s figure. Having the files does not unlock the game early.
  • The PS5 package shows version 1.001.004, meaning the day-one patch is already folded in, and it now requires system software 14.22, up from the 13.60 the August build listed. Reported by Tez2 and other dataminers.
  • PS5 Pro metadata lists a 120 Hz high frame rate mode with no VRR, PSSR version 13.60 against the 13.00A used by current Pro titles, and a high CPU frequency flag. None of that is a confirmed 40 or 60 fps mode.
  • Backend strings include “launch Multiplayer Activity”, and anyone who has installed can hear the PS5 home-screen theme for the first time. Trophy names are reportedly circulating, so mute accordingly.

Midnight in Auckland

It started where the day starts. At midnight on November 10 in New Zealand the PlayStation Store flipped GTA 6 to downloadable, Australia followed an hour or two later by time zone, and the first screenshots of a progress bar with Jason and Lucia behind it were online within minutes. Xbox went at 00:00 GMT for everyone at once. By the time Europe woke up, both consoles were pulling the files, and the first “GTA 6 is now installed” screens were being posted by people who had set an alarm for it.

PS5 download screen for Grand Theft Auto VI showing 46 minutes left, 1.113 GB of 209.921 GB, with the store page behind it
What the first hours looked like on PS5: a 209.9 GB queue item, 46 minutes on a fast line, release date 19/11/2026 on the store page behind it. Credit: Player screenshot

The size is what Rockstar said it would be: up to 212 GB on PS5, with some players reporting a smaller first chunk before the full install filled in. Clear the space before you start. The rest of the schedule has not moved either, with the code-in-box copies reaching shops on November 12 and the unlock at midnight local time on the 19th, New Zealand first.

Two reminders, because both questions filled our inbox overnight. Having the game installed does not let you play it; the licence stays locked until your store region unlocks. And the New Zealand account trick is back in circulation, as it is at every staggered launch. GTA 6 World has walked through what the Xbox and PS5 methods involve and what they cost, and the short version is that the Xbox route is a menu change and the PS5 route is a second account with real New Zealand address details, which is a bigger ask than most people expect.

Build 1.001.004 and Firmware 14.22

The version string is the first thing worth reading. The package on PS5 identifies itself as 1.001.004, not 1.000.000, which means the day-one patch is already in the download rather than waiting for launch morning. Nobody will be downloading a second large file on the 19th unless Rockstar ships another update between now and then, which it may.

The second thing is the firmware floor. The release build asks for PS5 system software 14.22, where the original package built on August 28 had asked for 13.60. That is a step past the 14.10 figure our earlier report was built on, and if it holds it means a console that has not updated since the summer will be told to do so before the game runs. The timing fits the anti-jailbreak reading of that story and still proves nothing about intent.

Graphic over a GTA 6 screenshot of two muddy festival-goers, with a 212GB badge and the words GTA 6 needs up to 212GB of free space
The number that did the rounds overnight. Rockstar’s figure is a ceiling for the PS5 download; the box prints 230 GB as the floor. Credit: Community graphic / Rockstar Games

Tez2, who has read Rockstar’s backend metadata through every one of these launches, posted the PlayGo layout: 223 GB across 32 content chunks, the biggest allocations going to world data and textures, then audio, then story content. Two separate ray tracing groups sit in the list, core_bvh4 and core_bvh8. So there are now three numbers in the wild, 212 GB as Rockstar’s download figure, 223 GB as the package on disk, 230 GB as the minimum the retail box prints. They are measuring different things, and the box is the one to plan around.

What the PS5 Pro Flags Do and Do Not Mean

Rockstar has never said a word about PS5 Pro beyond the enhancement icon on the box, so the Pro-specific metadata is where attention went first. Tez2’s summary was careful: “It does support a 120hz / High Framerate mode, but no VRR. Offering 40fps mode is up to Rockstar.” The entries, and the honest reading of each, are below.

// PS5 Pro entries in the metadata

Configuration values read from the pre-load package, as reported by Tez2 and others. These describe what the game can request from the console, not what it will run at.

EntryWhat it saysWhat it may mean
120 Hz / High Framerate modeSupportedLeaves room for a 40 fps mode on 120 Hz displays. Does not promise one.
VRRNot supportedFixed frame pacing. No variable refresh at launch.
mfsrVersion 13.60Newer than the 13.00A used by Cyberpunk 2077 and Assassin’s Creed ShadowsA newer iteration of PSSR, Sony’s AI upscaler, not necessarily a new generation. No QSSR listed.
attribute3, bit 22High CPU Frequency Mode flagThe Pro’s higher CPU clock is available to the game. Gain unknown.
core_bvh8 chunkSeparate ray tracing data group alongside core_bvh4Possibly a Pro-only acceleration structure for ray tracing. Rockstar has not said.

What none of it does is settle the frame rate. A 120 Hz output mode is how consoles present 40 fps smoothly, and it is also how they present 30 fps with lower latency, and the metadata does not say which. Every trailer so far was captured on a standard PS5, and Rockstar has given no target for either machine. The platforms guide keeps the official position, which is still silence.

Multiplayer Strings and a Menu Theme

The datamining account PlayStation Game Size pulled three intent types from the backend: “join Session”, “launch Activity” and “launch Multiplayer Activity”. People have read a new GTA Online into that. The calmer reading is that these are the PlayStation activity hooks every modern title registers, and that the “online functions” icon on the box already told us some connected component exists. Rockstar has announced no multiplayer for November 19 and nothing here changes that; it only confirms the plumbing is in.

The more pleasant discovery is audible. With the game installed, the PS5 home screen plays its theme when the tile is highlighted, so thousands of people heard GTA 6 music outside a trailer for the first time on Monday night. The clips circulating are short and synth-led, and whether that piece is a Justice cue or a licensed track is not something a ten-second recording can settle. The trophy list is reportedly visible to anyone who has installed too, and names are already being posted. Our trophies report explains why we are not publishing it.

When does GTA 6 unlock where you areOur launch-week piece breaks the reported midnight-local rollout down by time zone, from Auckland to Los Angeles.
See the unlock times

Discussion

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