Sensor Tower’s tracker puts GTA 6 at 6.45 million digital pre-orders and roughly $630 million by October 20, with US demand 148 per cent ahead of Modern Warfare 2, while Newzoo projects up to $5.2 billion by the end of launch week.
- Sensor Tower’s public sales tracker estimated 6.45 million digital pre-orders and about $630 million in spending as of October 20, up from 6.08 million and $594 million a week earlier.
- The split is lopsided: 74 per cent of pre-orders are on PS5, roughly 4.8 million copies, against 1.66 million on Xbox Series X and S.
- None of it comes from Rockstar. These are third-party estimates of digital storefronts only, and physical pre-orders are not counted anywhere in the figures.
What the Tracker Says
Sensor Tower runs a public GTA 6 sales tracker, and its October 20 reading is the number travelling around the internet this week: an estimated 6.45 million digital pre-orders worth roughly $630 million, relayed by Insider Gaming’s Mike Straw and picked up by TechSpot, TweakTown and most of the gaming press. A week earlier the same tracker sat at 6.08 million and $594 million, so the game added close to $36 million of pre-orders in seven days, a month before anyone can press play.
The platform split is the detail worth keeping. Sensor Tower puts 74 per cent of pre-orders on PS5, about 4.8 million copies and $468 million, against 26 per cent on Xbox Series X and S, about 1.66 million copies and $162 million. That is nearly three to one in PlayStation’s favour for a game launching on both consoles simultaneously, and it rhymes with the pre-order patterns that have favoured Sony’s platform since June.
The 148 Per Cent Gap
GamesIndustry.biz added the historical context: by Sensor Tower’s count, GTA 6’s US digital pre-orders are 148 per cent ahead of 2022’s Call of Duty: Modern Warfare 2 at the same point before launch, and Modern Warfare 2 was the previous benchmark. Nothing else in the firm’s dataset is close. The same analysis notes that the vast majority of pre-orders are for the $100 Ultimate Edition, which is how 6.45 million copies work out to an average near $98 each.
That comparison carries a boundary worth respecting: it covers digital pre-orders in the United States only, so boxed copies and every other country sit outside it. The worldwide tracker and the US comparison are different datasets, and some of this week’s coverage has blurred the two.

Newzoo’s $5.2 Billion Ceiling
The launch-week projection most outlets quote comes from Newzoo. Speaking to IGN’s Wesley Yin-Poole, management consultant Ronan Patrick called GTA 6’s opening the largest pre-order campaign the firm has ever observed: roughly $180 million of digital pre-order spending across the US and the five largest European markets in the first week alone, which Newzoo scales to about $260 million worldwide. Based on comparable pre-order curves, the firm projects between $3.25 billion and $5.2 billion in cumulative sales by the end of launch week, and Patrick noted that even the conservative end lands at a tremendous number by any historical standard.
Patrick also threw cold water where it was needed, dismissing earlier reports of $1 billion in pre-orders 21 weeks out as absurd. For scale: GTA 5 needed three days to reach $1 billion in 2013 and was called the fastest-selling entertainment product in history for it. The floor of Newzoo’s range would treble that in a week.
What These Numbers Are Not
None of this is Rockstar data. Take-Two does not publish pre-order counts, and it has not confirmed a single figure in this story; Sensor Tower’s tracker is built on a proprietary panel and statistical modelling, not a sales ledger. The estimates also cover digital storefronts only, so every boxed pre-order sitting in a retailer’s system is invisible to them, which means the real total is higher than 6.45 million, not lower.

The first official numbers will arrive the way they always do, in a Take-Two earnings release once the game is out, stripped of platform detail and rounded for effect. Until then the honest read is to treat 6.45 million as an estimate and the trajectory as the fact. The only thing that would change the picture is the number Take-Two eventually prints, and nothing in this dataset suggests it will disappoint anyone who holds the stock.


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